Well, right now I'm working on a project which will create a randomly generated graph, based on some parameters fed into the system. The graph will then be displayed and be editable by users. Next, after the graph is displayed, the system will export the graph into a format for being read.
Here comes the fun part: take the graph and edges, with weights to specify distances and values to specify sizes, and create terrain or a dungeon from it. From there, make the dungeon exportable to either Maya or 3D Studio Max.
Right now, I'm in the planning stages of developing this software. Currently, the system utilizes a rough system of vertices and edges to create the graph. However, the goal is to surpass that and allow for cycle detection and the like, which can be used for vertex reduction and complexity reduction for the graph.
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